Journal article
Authors list: Lis, Stefanie; Baer, Nina; Franzen, Nele; Hagenhoff, Meike; Gerlach, Maika; Koppe, Georgia; Sammer, Gebhard; Gallhofer, Bernd; Kirsch, Peter
Publication year: 2016
Pages: 335-345
Journal: Journal of Attention Disorders
Volume number: 20
Issue number: 4
ISSN: 1087-0547
eISSN: 1557-1246
DOI Link: https://doi.org/10.1177/1087054713482581
Publisher: SAGE Publications
Abstract:
Objective: Social cognitive functions in adults with ADHD were investigated in a virtual social exchange game. Method: The sample consisted of 40 participants (20 adult ADHD participants, 20 healthy controls). Participants played a multiround trust game with virtual trustees who differed in regard to fairness and presence of emotional facial cues. Results: Investments were higher in ADHD participants than in healthy participants except for partners who played fair with constant neutral expressions. ADHD patients did not adapt their behavior to the fairness of the trustee. In the presence of emotional facial cues, ADHD and healthy participants transferred more monetary units to happy rather than angry-looking trustees. Differences in investment behavior were not linked to deficits in emotion-recognition abilities or cognitive dysfunctions. Conclusion: Alterations in interaction behavior and in the formation of a general attitude toward social partners could be shown in adults with ADHD.
Citation Styles
Harvard Citation style: Lis, S., Baer, N., Franzen, N., Hagenhoff, M., Gerlach, M., Koppe, G., et al. (2016) Social Interaction Behavior in ADHD in Adults in a Virtual Trust Game, Journal of Attention Disorders, 20(4), pp. 335-345. https://doi.org/10.1177/1087054713482581
APA Citation style: Lis, S., Baer, N., Franzen, N., Hagenhoff, M., Gerlach, M., Koppe, G., Sammer, G., Gallhofer, B., & Kirsch, P. (2016). Social Interaction Behavior in ADHD in Adults in a Virtual Trust Game. Journal of Attention Disorders. 20(4), 335-345. https://doi.org/10.1177/1087054713482581
Keywords
ADHD; AFFECT RECOGNITION; ATTENTION-DEFICIT/HYPERACTIVITY DISORDER; COGNITIVE SUBPROCESSES; emotion; emotional cues; facial emotion recognition; Fairness; HYPERACTIVITY; social cognition; SPECTRUM DISORDERS; Theory of Mind; trust game; Working memory